Content written by Prof. Stavros Didakis, Interactive Media Arts, NYU Shanghai.
<aside> 🟢
Course setup: Unity 6.5 · Editor 6000.5.8f1 · Universal Render Pipeline (URP). This workshop uses URP as the default render pipeline. Visual Effect Graph is a core Unity package tied to the Editor version. HDRP is mentioned only where a feature or workflow differs.
</aside>
<aside> 🧪
Workshop practice: create a VFX Graph variation that is visibly your own. Change the system's structure, movement, colour logic, scale, texture, or exposed controls—not only a single numeric parameter. Then test how the resulting real-time visual could operate on or within an architectural surface.
</aside>